- Good resolution and field of view, interpupillary distance.
- Comfortable, user-friendly headset.
- Awesome controllers, double microphone arrangement.
- Integrated ultra-nearfield flat panel speakers.
Quality comes first
Have developed visual, acoustic and ergonomic technologies to create the best VR experience. VR headset is much more sharp thanks to its resolution. Many aspects contribute to how clearly and comfortably you can recognize movement details.
Optimized pixel layout
The two full-resolution RGB LCDs of the VR headsets, each with 1440 × 1600 pixels, have 50% more subpixels than OLEDs and thus achieve better sharpness with the same rendering performance. The fill factor, which is increased by a factor of 3 compared to OLEDs, reduces the "fly screen effect".
Higher frame rate
The VR headset of the Valve Index runs at 120 Hz, is fully backwards compatible with 90 Hz and has an experimental 144 Hz mode. The higher frame rate provides more realism and visual peace, ideal for longer and more comfortable game sessions.
Maximizes the field of view without losing clarity on the edge. The high geometric stability allows you to look around the eyes (not just the head) with minimal distortion. The Valve Index loudspeakers are made of honeycomb composite material and achieve a much higher reproduction quality and spatial presence than conventional headphones.
The displays of the VR headset are not mounted perpendicular to the viewing direction, but at a slight angle. 5 ° tilt outwards equalize the inner and outer field of view. No body contact means a cooler and less sweaty experience, no matter how long you play. In addition, their position can be easily adjusted for all heads.
What’s in the box
Valve Index VR Headset , two touch controllers, Headset cable, AA batteries, video output.
|5 m connection cable, 1 m triple connection, USB 3.0|
|Package Dimensions||24 x 17 x 9 inches (61 x 43.2 x 22.9 cm)|
|Resolution||1440 x 1600 (per eye)|
|Display refresh rate||120 Hz (with experimental 144 Hz mode)|
|Audio||37.5 mm off-ear speakers, built-in microphone|
|Tracking||SteamVR 2.0 sensors (compatible with SteamVR 1.0 base stations)|
|Room’s worth of space in VR||Up to a huge 10 x 10 meter|
|Camera||960 × 960 Pixels Stereo|